Project Hub
| Shortcut | Action |
|---|
Ctrl+N | Create a project |
Ctrl+O | Register an existing project |
Up / Down | Change the selected project |
Enter | Open the selected project |
Delete | Remove the selected entry without deleting project files; bundled examples are protected |
F5 | Refresh the project list and status |
General
Global shortcuts only run when the editor is not focused on a text input, active
drag/edit field, or modal dialog.
| Shortcut | Action |
|---|
Ctrl+S | Save scene, project settings, pending import settings, and dirty Level Builder meshes |
Ctrl+Z | Undo |
Ctrl+Y | Redo |
Ctrl+Shift+Z | Redo (alternative) |
Ctrl+D | Duplicate selected GameObject hierarchy roots |
Ctrl+N | New project |
Ctrl+O | Open project |
Delete | Delete selected GameObject hierarchy roots |
Escape | Close active dialog / Cancel |
Project Browser
With Project Browser focused and no active text input, drag/edit field, or
modal dialog:
| Shortcut | Action |
|---|
F5 | Refresh the files and folders listed in Assets |
Viewport
| Shortcut | Action |
|---|
F | Focus camera on selected GameObject |
W | Switch to Translate gizmo |
E | Switch to Rotate gizmo |
R | Switch to Scale gizmo |
RMB + Drag | Orbit camera |
MMB + Drag | Pan camera |
Scroll Wheel | Dolly (zoom in/out) |
Hierarchy
| Shortcut | Action |
|---|
F2 | Rename selected GameObject |
Ctrl-click | Add or remove one GameObject from the selection |
Shift-click | Select a contiguous Hierarchy range from the selection anchor |
Level Builder
| Shortcut | Action |
|---|
Tab | Toggle Object mode and the previous Vertex, Edge, or Face mode |
1 / 2 / 3 | Vertex, Edge, Face selection |
G | Move selection |
R | Rotate selection |
S | Scale selection |
X / Y / Z | Constrain transform axis |
Ctrl | Snap while transforming |
Shift | Finer transform step |
E | Extrude selection |
I | Inset faces |
M | Merge selection |
Delete / Backspace | Delete selection |
Shift+D / Ctrl+D | Duplicate selection |
Escape | Cancel the active transform or UV drag and restore its starting state |
A | Select all |
Alt+A | Deselect |
F | Frame selection |
Numpad 1 / 3 / 7 | Front, side, top orthographic view |
Numpad 5 | Toggle perspective/orthographic |
Undo and Redo target the Level Builder mesh while its mesh or UV workspace owns
the editing context. Text and numeric fields keep their normal keyboard input.
Finish or cancel an active drag before saving the mesh.