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Keyboard Shortcuts

Project Hub​

ShortcutAction
Ctrl+NCreate a project
Ctrl+ORegister an existing project
Up / DownChange the selected project
EnterOpen the selected project
DeleteRemove the selected entry without deleting project files; bundled examples are protected
F5Refresh the project list and status

General​

Global shortcuts only run when the editor is not focused on a text input, active drag/edit field, or modal dialog.

ShortcutAction
Ctrl+SSave scene, project settings, pending import settings, and dirty Level Builder meshes
Ctrl+ZUndo
Ctrl+YRedo
Ctrl+Shift+ZRedo (alternative)
Ctrl+DDuplicate selected GameObject hierarchy roots
Ctrl+NNew project
Ctrl+OOpen project
DeleteDelete selected GameObject hierarchy roots
EscapeClose active dialog / Cancel

Project Browser​

With Project Browser focused and no active text input, drag/edit field, or modal dialog:

ShortcutAction
F5Refresh the files and folders listed in Assets

Viewport​

ShortcutAction
FFocus camera on selected GameObject
WSwitch to Translate gizmo
ESwitch to Rotate gizmo
RSwitch to Scale gizmo
RMB + DragOrbit camera
MMB + DragPan camera
Scroll WheelDolly (zoom in/out)

Hierarchy​

ShortcutAction
F2Rename selected GameObject
Ctrl-clickAdd or remove one GameObject from the selection
Shift-clickSelect a contiguous Hierarchy range from the selection anchor

Level Builder​

ShortcutAction
TabToggle Object mode and the previous Vertex, Edge, or Face mode
1 / 2 / 3Vertex, Edge, Face selection
GMove selection
RRotate selection
SScale selection
X / Y / ZConstrain transform axis
CtrlSnap while transforming
ShiftFiner transform step
EExtrude selection
IInset faces
MMerge selection
Delete / BackspaceDelete selection
Shift+D / Ctrl+DDuplicate selection
EscapeCancel the active transform or UV drag and restore its starting state
ASelect all
Alt+ADeselect
FFrame selection
Numpad 1 / 3 / 7Front, side, top orthographic view
Numpad 5Toggle perspective/orthographic

Undo and Redo target the Level Builder mesh while its mesh or UV workspace owns the editing context. Text and numeric fields keep their normal keyboard input. Finish or cancel an active drag before saving the mesh.