A visual editor and PS1-native toolchain for PlayStation 1 game development
Dockable workspace, scene authoring, Level Builder, UV editing, UI Canvas, and Play Mode.
GameObjects, Mesh Renderer, Lua Behaviour, native players, Collider, and animation components.
Import pipeline for models, textures, audio, and materials. Formats and workflows.
Lua API: GameObject, Input, Physics, SceneManager, UI, Animation, PlayerPrefs, and SaveData.
Multi-scene projects, explicit loading, visibility validation, PS1 packaging, and DuckStation testing.
Hardware constraints, memory budgets, and optimization tips for PlayStation 1.