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2 posts tagged with "Workflow"

Recommended production workflow for editor, build, and target validation.

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From Editor JSON to PS1 Runtime Data

The editor and the PS1 runtime should not consume the same data. That is one of the most important architectural decisions in Polygon Engine.

The editor wants readable project files, flexible authoring state, stable GUIDs, import metadata, screenshots, logs, and panels. The PS1 runtime wants compact data, fixed limits, predictable memory, and short disc paths.