Skip to main content

2 posts tagged with "Audio"

Audio asset workflow, runtime playback, and content integration.

View All Tags

The CD-ROM Is Not Extra RAM

A PlayStation disc can hold hundreds of megabytes while the console has only 2 MB of main RAM. That contrast defines the asset pipeline: the disc stores the game, but the runtime still needs explicit loading, bounded buffers, and a plan for seek latency.

The CD-ROM is capacity, not working memory.