Skip to main content

One post tagged with "CD-ROM"

Optical-disc storage, runtime loading, staging, and XA streaming.

View All Tags

The CD-ROM Is Not Extra RAM

A PlayStation disc can hold hundreds of megabytes while the console has only 2 MB of main RAM. That contrast defines the asset pipeline: the disc stores the game, but the runtime still needs explicit loading, bounded buffers, and a plan for seek latency.

The CD-ROM is capacity, not working memory.