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One post tagged with "Build"

Build pipeline, staging, packaging, and export behavior.

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From an Editor Project to a PS1 Build

To export a game from Polygon Engine, I first needed to turn the editor project into data the console could use. Scenes, images, and sounds are stored in formats convenient for development, but PS1 needs versions suited to its memory, rendering, and audio systems.

That conversion became an important part of development. Whenever I added an asset type or component, I also had to consider how to save it, check its references, and load it in the game. Creating the disc image is the final step in that process.