Engine
Engine exposes read-only runtime identity values:
| Value | Type | Description |
|---|---|---|
Engine.Name | string | Identifies editor Play Mode or the PS1 runtime implementation. |
Engine.ApiVersion | integer | Identifies scripting-contract compatibility for diagnostics. |
function Start(gameObjectId)
Log.Print("Runtime: " .. Engine.Name)
end
Use these values in diagnostics and support reports. Gameplay must not branch on the runtime name; editor and PS1 behavior should remain equivalent through the public API.