Skip to main content

2 posts tagged with "Save Data"

Memory card persistence, save formats, and recovery behavior.

View All Tags

Lua Gameplay on a Fixed-Memory PS1 Runtime

Lua is valuable in a PS1 engine because it separates gameplay iteration from C runtime work. Lua is also dangerous on a PS1 if it grows without limits.

Polygon Engine's scripting model is built around that tension: scripts should be easy to attach, inspect, and test, while the runtime keeps memory, script count, and API surface bounded.