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One post tagged with "Clipping"

Near-plane clipping, visibility boundaries, and dropout behavior.

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Building PS1 Levels with Level Builder

Beyond drawing models, Polygon Engine needed tools for building spaces a player could walk through. A simple room brings together several problems I wanted to solve: floors seen in perspective, walls close to the camera, doorways, and collision that lets the character move without passing through the geometry.

Working with that kind of space helped me connect rendering to level editing. Changing a wall's size or the shape of an entrance also meant considering how it would look on PS1 and what collision volume it needed. Level Builder is part of that process of creating and reviewing the level.